The Lotus series consists of three racing computer games based around the Lotus brand, released between 1990 and 1992 on various formats.. Lotus Esprit Turbo Challenge, Lotus Turbo Challenge 2, and Lotus III: The Ultimate Challenge were developed by Magnetic Fields and published by Gremlin Graphics, gaining favourable reviews upon release.
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Lotus Esprit Turbo Challenge | |
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Amiga screenshot of Lotus Esprit Turbo Challenge, which allowed for simultaneous play between two human players. |
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Developer(s) | Magnetic Fields |
Publisher(s) | Gremlin Graphics |
Platform(s) | Amiga, Amiga CD32 (part of Lotus Trilogy), Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum |
Release date(s) | 1990 |
Genre(s) | Racing |
Mode(s) | Single-player, Two-player split screen |
Media/distribution | Floppy disk |
The first game in the series was released in 1990 for most popular contemporary 8-bit and 16-bit computer systems, the Amiga version being the most technically advanced. The game allowed the player to race a Lotus Esprit Turbo SE car through several (32 in the Amiga version) circuit race tracks of varying scenery. Two player simultaneous play (with split screen) was also provided, and a choice of audio tracks to accompany races.
Each track is lap-based and consists of turns of varying degrees, as well as hills and hollows which slow down or speed up the car passing through them. Each turn is indicated by a chain of road-side signs, and the difficulty of the turn is reflected by the number and density of these signs - a feature common to all titles in the Lotus series.
While racing, the players must manage their fuel supply, occasionally visiting the pit stop for refuelling. Also apart from overtaking the other cars, the racers must avoid various hazards and obstacles. These are dependent on the scenery the track is located in, and include slippery road on the winter courses, road blocks, slippery puddles and wooden logs.
The tracks are split into three race series, with different difficulty levels. In each race the player or players compete against 20 opponents. The goal is to finish each race on the highest possible position; if the player finishes a race within the first 10 places they qualify for the next race and receive points towards a final position on the high-score table. The names of the computer-controlled drivers are puns on the names of real-life racers of the time ("Ayrton Sendup", "Nijel Mainsail" and "Alain Phosphate" for example).
Unusually, the player's starting position in each race is the exact opposite of the position reached at the end of the previous one. This gives weaker players a chance to improve by starting in a higher position.
When racing in the one-player mode, the bottom half of the screen is unused and features a static image of the Esprit Turbo. In the two-player mode one half is used by each player. The two-player feature operates similarly to the one-player mode, except that only one player needs to reach 10th place to qualify both players for the next race.
Lotus Esprit Turbo Challenge was well received by the gaming press, which praised its feeling of speed, technical quality and two-player gameplay. The game in all its versions was rated around 80-90%.[1] It was the only title in the series that was released for an 8-bit platform - the later ones were 16-bit only.
Lotus Turbo Challenge 2 | |
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Amiga screenshot of Lotus Turbo Challenge 2 |
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Developer(s) | Magnetic Fields |
Publisher(s) | Gremlin Graphics |
Composer(s) | Barry Leitch |
Platform(s) | Amiga, Amiga CD32 (part of Lotus Trilogy), Atari ST, Acorn Archimedes, Sega Mega Drive |
Release date(s) | 1991 |
Genre(s) | Racing |
Mode(s) | Single-player, Two-player split screen, Four-player split screen + null-modem link between two computers |
Media/distribution | Floppy disk |
The second Lotus game shifted focus to arcade-oriented gameplay. Being the first of the series released for a game console (for Sega Mega Drive under the title Lotus Turbo Challenge), the fuel limit and difficulty levels were dropped, and the lap-based levels were replaced with course-based time trials, (not unlike arcade games such as Out Run), with the player required to complete each course within a specified time to qualify for the next one.
In addition to the Esprit Turbo SE, Lotus Turbo Challenge 2 also featured the Lotus Elan SE, hence 'Esprit' being dropped from the title. There was no choice of car however; it varied depending on the scenery of the level (the hard-top Esprit was used for the snow and thunderstorm levels, for example, while the Elan SE appeared in the desert and forest levels).
In an improvement over its predecessor, Lotus 2's single-player mode used all of the game screen instead of half, and opponent cars appeared in a variety of colors (opponent cars in the original game were all white). However, music was absent from racing altogether; the player instead hears the car's engine sound.
Lotus 2 was developed for the Amiga and then converted for the other platforms. It was considered as a technically most impressing game in its own genre. The Mega Drive port lacked the smoothly running graphics of the original version.
Barry Leitch's intro music for Lotus 2 is often found on playlists of retro computer music webradio stations; it contains a sampled voice at around the 12-second mark (played through the left channel only) which says "you will not copy this game".[2] The sample is played very quietly during the first few bars, and can be easily accessed in any MOD tracker program. The hi-hat and voice sample at the very beginning of the main theme is taken from Yello's Oh Yeah, a song that became famous as the theme for another sports car (a Ferrari 250 GT California) in the movie Ferris Bueller's Day Off.
Lotus 2 used a password system to access different races (once the player qualified for a particular race, the password was revealed); the password DUX accessed a hidden game, and the password TURPENTINE removed the race time limits. The Mega Drive version also contained a hidden Centipede-like game called Pod, which can be accessed by entering the player's name as POD PLEASE.
There is a touch of humour on level six (the motorway level) of the Amiga version: if the player manages to successfully drive under the trailer of one of the lorries that cross the road, the in-game announcer shouts "Yeehaa!" This sound was used as a taunt on the Mega Drive port.
Lotus III: The Ultimate Challenge | |
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DOS screenshot of Lotus III: The Ultimate Challenge |
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Developer(s) | Magnetic Fields |
Publisher(s) | Gremlin Graphics |
Platform(s) | Amiga, Amiga CD32 (part of Lotus Trilogy), Atari ST, DOS, Sega Mega Drive |
Release date(s) | 1992 |
Genre(s) | Racing |
Mode(s) | Single-player, Two-player split screen |
Media/distribution | Floppy disk, CD-ROM |
The third game in the series combined the gameplay aspects of its predecessors, allowing players to choose between racing opponents of Lotus Turbo Challenge or the arcade-like time trials of Lotus 2. The two-player option was retained and the music selection feature returns (Patrick Phelan's soundtrack to Lotus III spawned many modern remixes). Lotus III also added a third car - a concept Lotus M200 automobile - and allowed the player to choose which one to race with. The game recycled most of the graphics from Lotus 2, but added a number of new sceneries.
The Mega Drive version bears the name Lotus II: RECS (referring to the game's new course creation feature), while the DOS port released in 1993 was simply called Lotus: The Ultimate Challenge due to being the only Lotus game on that platform. The DOS version features the Lotus Esprit S4 instead of the Esprit Turbo SE. Apart from the slightly different car's graphics, the difference in gameplay is minimal, if any. The DOS version was released again in 1996, this time on a CD-ROM.
The single most innovative feature of Lotus III is the Racing Environment Construction Set (RECS) course creation system. The system allows users to create a race track by defining various basic parameters, such as amount and difficulty of turns and hills, amount of obstacles, type of scenery or difficulty of opponents. The created track can then be raced by one or both players. The course can also be written in form of a letter-and-digit code and later reused; these can be raced individually or in a series of up to nine user-created tracks.
The RECS system allowed players to quickly create a unique track without having to use a course editor; however, it sacrificed the facility of precisely positioning turns or obstacles. The RECS system was later reused in another Magnetic Fields' game, International Rally Championship.
Lotus III was not as well-received as Lotus 2, due to its slower running speed (although this time the Mega Drive port was faster) and relative lack of innovation. Many found the lap-based races against the clock to be comparatively boring.who?
In 1994, the three games were released for Amiga CD32 in one package, as The Classic Lotus Trilogy.